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Capitan: Napoleonic Wargame Rules FWW Raiders For many reasons

Capitan: Napoleonic Wargame Rules FWW Raiders For many reasonsCompany Commander is set in the XVIII & the first half of the XIX century. During this period there were many great battles with large armies and thousands of men but there were also many smaller actions where the use of a musket, ability in fencing, riding skills, personal courage and charisma were decisive. Company Commander rules are designed for games between small units of men such as reconnaissance patrols, convoy escorts, intelligence missions,

SKU: 76906791561 · From cantondelareina.com.ar

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Description

For many reasons

taller plants can be grown over pioneer species at a reduced cost

The game rewards both long-term planning and the ability to adapt quickly

Landmarks give each environment its own look and feel

Capitan: Napoleonic Wargame Rules FWW Raiders For many reasonsCompany Commander is set in the XVIII & the first half of the XIX century. During this period there were many great battles with large armies and thousands of men but there were also many smaller actions where the use of a musket, ability in fencing, riding skills, personal courage and charisma were decisive. Company Commander rules are designed for games between small units of men such as reconnaissance patrols, convoy escorts, intelligence missions,

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