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KARUBA THE CARD GAME Kids' Games starting point for the D&D

KARUBA THE CARD GAME Kids' Games starting point for the D&DThe players carefully select two path cards from their hand and try to outwit the other players. The person with the lowest sum loses a card. They then use the cards to create a network of pathways to connect their adventurers with the temples. Who will best guide their adventurers through the jungle? At the end the winner is the player who collects the most points with valuable treasure and temples.

SKU: 52608972487 · From cantondelareina.com.ar

4.3
USD22.00 USD67.00

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Description

starting point for the D&D adventure Descent into Avernus

first journey is the perfect way to introduce new players to the game of cross-country travel

especially since none of you can remember what brought you there

introducing King Kong into the roster and a new way to win the game

KARUBA THE CARD GAME Kids' Games starting point for the D&DThe players carefully select two path cards from their hand and try to outwit the other players. The person with the lowest sum loses a card. They then use the cards to create a network of pathways to connect their adventurers with the temples. Who will best guide their adventurers through the jungle? At the end the winner is the player who collects the most points with valuable treasure and temples.

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